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The Ekdahl FAR - Hammer: Difference between revisions

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{{docnav
== Technical details ==
|[[The Ekdahl FAR - Mute|The mute]]
[[File:The Ekdahl FAR - Hammer.png|thumb|Hammer technical details]]
|[[The Ekdahl FAR - Pickup|The pickup]]
The hammer on the Ekdahl FAR generally doesn't need adjustment and the mechanism is quite straight forward, however for completion and to be thorough this information is included.
}}
 
The hammer on the Ekdahl FAR is actuated through the use of a [[wikipedia:Solenoid_(engineering)|solenoid]]. The ''solenoid'' being an electromagnetic device, it is encased in a ''shield'' in order to avoid [[wikipedia:Electromagnetic_interference|electromagnetic interference]] traveling into the [[The Ekdahl FAR - Pickup|pickup]] creating audible clicks and pops.
 
The ''solenoid'' and ''shield'' can be moved sideways by loosening two screws, this sets the amount of travel that the ''hammer'' has from its resting position until it touches the string. Increasing the travel of the ''hammer'' increases the force of the hammer hit against the string as the hammer has more time to accelerate, however it also increases the time from ''solenoid'' activation to the ''hammer'' hitting the string, effectively increasing ''mechanical latency''.
 
Most musicians that have dealt with digital recording recognize the concept of ''latency'' as being a "lag" when for instance playing a ''MIDI'' keyboard with a software synth; at times there can be a noticeable delay in between key press and sound.
 
The concept of ''mechanical latency'' is that when for instance playing a key on a piano, it will indeed take a moment from key press to the hammer hitting the string. Even tho this makes physical sense, the concept of ''mechanical latency'' came as a bit of a surprise in being an issue with the Ekdahl FAR. To make matters worse, the ''mechanical latency'' of the ''hammer'' is dependent on the force of the hammer hit - higher force means faster speed of the ''hammer'' resulting in the delay in between the ''solenoid'' activation and sound produced being reduced. For this reason, quieter ''hammer'' hits always have higher ''mechanical latency'' than louder ones. This may sound like a bad thing but in reality this would be the case for any acoustic piano as well (for instance).
 
In order for the user to be able to change both the velocity and ''latency'' of the ''hammer'', the ''hammer'' is adjustable. Certain strings, namely thinner ones, can produce heavy distortion if hit too hard.